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Fallout 3 Bio Gas Canister

Fallout 3 Bio Gas Canister 5,9/10 1281 votes

Author's instructionsAll script components of this mod are my work and mine alone. You are free to reuse them as you see fit, so long as you credit me accordingly. ADDENDUM for v0.8 and above: Any works which use this mod must be properly described and categorized.

  1. Fallout 3 Bio Gas Canister Work

Content from this mod is not permitted for use in mods whose descriptions omit or obscure major changes that they make.Weapon implementation is split roughly evenly between myself and Wreckless1. Generally, all base weapons other than the crafted weapons were (at least initially) created by Wreckless1, and all others were created by me. Wreckless1 has asked that he be notified of any mods created based on his work. This includes mods based on THIS MOD.

GameWeps.com, Bio-Gas Canister for Fallout 3 - Warning: Video game violence and/or Strong Language. Visit GameWeps.com for weapon videos, pictures, descriptions, locations and unlocking instructions.

Please notify him if you wish to use part of this mod in your projects.This mod contains meshes and textures contributed my multiple modders, described in full in the Credits section. The ONLY meshes and textures which I am directly responsible for are those corresponding to the 10mm Alloy Steel Pistol, which may be used in other projects so long as I am credited, and in keeping with the above addendum.All other mesh and texture resources are made by either LORD DARIUS13, Antistar, or Linerunner.

Canister

Please contact them or check their project pages for permission if you wish to use their resources as part of your projects. WARNING: Uninstalling this mod partway through a game may cause the program to crash. This MAY have been fixed by the recent v1.2.0.352 patch, but be careful all the same.ADDITIONAL WARNING: Do not use the 'Master Update' function in FNVEdit with this mod. This will prevent this mod from working (for reasons unknown).PROTIP, BROCHACHO: Create a Merged Patch with FNVEdit when using this mod, ESPECIALLY if you are using it with WMX. Some people report not finding any of the Fallout 3 weapon mods available for sale until they do so.SECOND PROTIP: To ensure maximum compatibility with the Rock-It Launcher, download the 'Rock-It Launcher Ammo List Force Override' from the Optional Files section and place it at the end of your load order.-UPDATE v0.8.1: THE ROCK-IT LAUNCHER IS BACK.

Thanks to my frequent teammates at A Tale of Two Wastelands, I've been able to get this thing working again. It's not 100% perfect, but the important bit - the part where you load miscellaneous weapons into it as ammo - still works just fine.Also fixed a problem where the Boomer Munitions Manager wouldn't always sell the schematics for Nuka-Grenades, since his inventory seems to reset at truly random times. I've fixed the issue by placing the schematics in world and marked them as owned by him, so that he will sell them.I also tweaked the damage stats on some weapons. Specifically, I upped the damage on the Assault Rifle and Chinese Assault Rifle slightly to make them more competitive, added the 'Ignores DT/DR' effect to the Microwave Emitter, and moved the critical hit damage/chance bonuses on the.22 Revolver up to 2x and 3x, respectively, to match other.22LR weapons.Also fixed the incremental updater, which wasn't working right on newer, faster systems.

Fallout 3 Bio Gas Canister Work

There will be a message displayed to let you know the update has been processed correctly.-OVERVIEW / WHAT IS THIS:This is a mod (one of a growing number) which restores a large number of weapons which did not make it from Fallout 3 (and its DLC) to Fallout: New Vegas. The resources for all of these weapons were included in the game files of Fallout: New Vegas, but (for the most part) were not used. I'm not a big fan of anything with unrealized potential, so I was rather interested in getting these weapons back into the game.All weapons have been fully integrated into New Vegas, including the appropriate Form Lists and Leveled Item Lists.

What this means is that NPCs who do not have fixed, non-random inventories may carry one of these newly restored weapons. It also means that many of these weapons work with New Vegas perks such as Cowboy or The Professional. Some weapons are also classified as Holdout Weapons, meaning they can be brought into casinos unnoticed.This mod does NOT stop with just the standard collection of Fallout 3 weapons: it also brings back weapons from Fallout 3 DLC packs, as well as CRAFTED weapons such as the Railway Rifle or Nuka-Grenades. For the latter, the schematics for these weapons have been brought back as well.This mod is a continuation of another mod started by Wreckless1.

Due to real life concerns he was forced to drop out of actively developing his version of the mod, and was classy enough to give anybody who was willing permission to use what he'd done as a starting point. A lot of thanks go to him. His original project can be found here:Additional thanks go to Lord Darius13, who has provided the edited weapon meshes which provide proper iron sights as well as the modified texture for the Lever-Action Rifle. In particular, he actually listened when a certain someone posted something mentioning how awesome the Lever-Action Rifle was, and how much of a shame it was that the texture wasn't in New Vegas' resources. His models come from this mod:And another bit of thanks goes to antistar (of WMX fame), who provided me with updated meshes to use for cross-compatibility with his Weapon Mods Expanded mod.

He also let me use two additional iron sight-corrected meshes as part of this mod. If you would like to check out Weapon Mods Expanded (and I highly suggest you do) you can find it here:Finally, Linerunner created some VERY precise iron-sight corrected meshes for the Assault Rifle and Chinese Assault Rifle in an earlier version of Classic Fallout Weapons for New Vegas. Because he's awesome and allows people to reuse his assets (with credit) I was able to include them in this mod. You should check out Classic Fallout Weapons for New Vegas, especially if you miss any of the other weapons from previous entries in the Fallout series.

Contents.What skill does this belong to? Grenade or is it the 'mesmetron looking thing'? 16:21, 21 June 2009 (UTC)According to amoralitys info its a thrown weapon.so i'd say grenade like 16:22, 21 June 2009 (UTC)What are we gonna gas? 16:24, 21 June 2009 (UTC)Tribals or.maybe.anyone seen the explosion in the trailer.maybe we plant these in the calvert mansiona nd let desmond go BOOM!

Bio

CIA scumbag 16:25, 21 June 2009 (UTC)AKA the Nazi genocide shower. I am staying away from these things.

16:27, 21 June 2009 (UTC)The Last NinJewSeconded! 18:36, 21 June 2009 (UTC)So the explosives skill finally get something? 16:31, 21 June 2009 (UTC)Hate to break it to you.but according to amoralitys info AGAIn.theres oly like.what.17? Lucky PC bastards gett unlimited amounts though 16:33, 21 June 2009 (UTC)Well that sucks. Guess they'll just be on display at my house. 16:43, 21 June 2009 (UTC) And NinJew, can't you, like, cleave through their heads with a katana? 16:35, 21 June 2009 (UTC)No but I can blow their heads off with a TAR 21 or a.

16:42, 21 June 2009 (UTC) The Last NinJew What? Yea it's the best grenade? Would still be fun with something new. 16:43, 21 June 2009 (UTC)But gas?

Gas isn't any fun. It smells bad. Burning soft drink seems more unique. And NinJew,.cough. 16:45, 21 June 2009 (UTC)Hmm, Methinks this grenade might finally give me a use for my Zhu-Rhong(sp?) pistol 17:37, 23 June 2009 (UTC)According to info procured by me, they are useful (and very flammable) but very limited.

All of them are be obtained in the quest. Also procured by me.

If you're not clear about a mod in any way, check the Community Hub for more information and help. Where are steam mods located free. Developers are not typically involved with mods or their creation, other than allowing their games to support them.

17:39, 23 June 2009 (UTC)Bitch, please. Spoilers are not welcome. 18:42, 21 June 2009 (UTC)ITS EXCLUSIVE GAMEPLAY FOOTAGE!!!!!It looks like the gears of war 2 gas grenade (when it explodes), just a different colourdo these things actually do any damage? I used it on myself and all I got was a couple of RADsBio-Gas lasts forever???

I just noticed, will this gas grenade thingy lasts the entire game or will it deplete? I tried it out for 24 hours game time and the gas cloud still didnt disappear.12:52 June 30,2009As far as I can tell, Bio-Gas will stick around until you explode it. 22:28, 30 June 2009 (UTC)Magmortified.

Which gives us a rather unique way to 'decorate' our houses, I suppose. Sure, you can gather all 17 grenades and display them proudly on a shelf, but since they look exactly like pulse grenades, why bother? Instead, throw all 17 of them inside your house. And be VERY mindful not to use firearms indoors from then on.

Your house will always have a groovy, wavy effect going on in the air! 07:55, 2 July 2009 (UTC)Nice idea actually 'Hey marie this howse is got'sa purty wavy effect (Hiccup)'09:08, 2 July 2009 (UTC)They make a good trap for intruders!Also I think that this new grenade was not suppose to be limited.In the quest Antique Land, soil sample #3 said that this muck hole is a good place to gather gas such as the one the Bio Gas is using. Anyone thinks that makes sense???

In a quicker way, I think this weapon is like a schematic weapon. 15:23 July 3, 2009 (UTC)Drain Health Effect Its Maybe late for this, but ive been fooling around with these grenades and remarked that they actually continue to drain health even after its inflicted damage for like 3 seconds.

Could anyone try this and comfirm? - 01:43, September 25, 2009 (UTC)It might be that the gas is dangerous to breath in. It is flammable.

01:45, September 25, 2009 (UTC)Actually, this grenade does some small DoT. This can, in fact, kill NPCs such as random Tenpenny Residents. PC confirmed, 'Very Easy' PC kill confirmation.

In the GECK under Special Effects/Explosion look for DLC04BioGasGrenadeExplosion and double click it. You will find an Enchantment (which might be responsible for the DoT) as well and Placed Impact Object (which is the gas cloud). The Enchantment is most likely applied to all struck by the explosion, since clusters of NPCs take damage/die through DoT while only one grenade was reverse-pickpocketed.Radnus 14:36, July 10, 2010 (UTC)He's lying, pay no attention.:/ In any event, thanks for confirming.

14:39, July 10, 2010 (UTC) only 13?