Skyrim Beyond Reach Review
Beyond Reach Karin Slaughter Rating:.Note: ZERO spoiler alert. I intended it that way. Its the last book in the series and after reading Karin's letter on her website, I decided to comply with writing something that doesn't give away the plot. Send an emotional ambulance!! I’ve been series sucker punched and I. Enderal: The Shards of Order — Skyrim mod review. The voice-acting’s also far beyond what you expect from a fan project, aided by a couple of professionals like Dave Fennoy (Lee from The.
Speak with a guard and you will be moved to the new location.It is best to tell him that you are part of the Imperials and he will let you pass without problems. After that the screen goes dark and you are moved to a new map. Warning - Sometimes the mod won't load - save the game, load it and you should be able to continue your adventure.A few additional information about the modification:. You can start it at practically any point of the game. Of course, the enemies' levels are scaled and there is no problem with going there with a rather weak character. Almost every important character in this modification has various behavior scripts which means that, during a day, you can meet them in different places.
Because of that you shouldn't be surprised that, e.g. You won't meet the guards' captain in the castle - he can be on his watch near that castle. Although the modification is very complex and polished you can find some bugs - usually you need to save/load and after that everything should be fine. If you want to get the most of the game you should select the full localization - many scenes and scripts in the game requires you to hear the dialogs.
Without that you may think that a given quest is simply bugged. Currently it is impossible to use this mod with Skyrim Special Edition. The developers want to complete this modification first and then port it to that edition of the game.
Guzzleguts wrote: So. I was enjoying this mod lot. Then I met an npc called 'NIGGLY WIGGLY' and he uses the words faggot and f.ing.Care to explain the design philosophy behind this?Skyrim players are not COD players. Razorkid wrote: You're implying the majority of skyrim players have higher standards than COD players?
Guzzleguts wrote: No, although that is true.I'm implying that a lot of them like to roleplay, what with it being a rpg. That precludes immersion breaking.I'm also implying that those who play on PC and get into modding tend to be more mature.Also, Skyrim was until recently a single player game.
This means that a significant part of the community are not part of the aggressive world of multiplayer competitive gaming that has normalised the word faggot, which is considered hateful in other sections of society. Razorkid wrote: It's a one off incident, look in the creation kit. The quest is titled 'Joke Quest'.I'm sure you can recover from the ordeal. Guzzleguts wrote: I'm happy to take your word that it is a joke. That's not the point.I found it offensive and upsetting, one small thing ruining the enjoyment of the mod (at least for now).Yes, I will get over it, so does that make it unworthy of comment? Or do you only value positive feedback?Here's what I think you're missing: If the mod was just NIGGLY WIGGLY I would not bother to comment.
I would just think, 'that's not for me' and move on. However, NW is hidden in an otherwise completely different mod and when I met him I was given a completely unwelcome surprise.You can make whatever mod you want if you host it yourself, but I don't think Nexus should host mods that surprise you with homophobic content. Razorkid wrote: If you've been enjoying the mod, why would you be willing to get it taken down from the nexus because of 1% of the content? Seems oddly vindictive.Not every joke has to be catered around including everyone, I'm sure you don't really have the passion to make this into a bigger deal than it actually is.Did you read my comment? Precisely because it's only 1%.
The rest of the mod belies the fact that there is a quest where you are sent to kill a transgender faggot (your words).As for vindictive, I've read several comments with people trying to explain to you why this is a problem but you have only been dismissive.At this stage I'm assuming that there's no misunderstanding, and that you are literally just homophobic and/or transphobic. So why isn't there a place for bigoted jokes? Maybe there is, but that is for the Nexus managers and the community to decide.I think that a warning would have been the minimum in common courtesy, that's all. Smoky0mcpot wrote: I have just finished playing Beyond Reach and i think this is one of the best mod's out for skyrim. In terms of quality and size it is right up there with the main DLC and mods like fallskaar and i would happily recommend it to anyone.PS- there are some people in this world who are not complete humorless fools and actually found niggly wiggly hilarious. Guzzleguts wrote: Presumably people that are cool with homophobia are the ones who could find it funny.No just people with a sense of humor.
Guzzleguts wrote: So. I was enjoying this mod lot. Then I met an npc called 'NIGGLY WIGGLY' and he uses the words faggot and f.ing.Care to explain the design philosophy behind this?Skyrim players are not COD players. Razorkid wrote: You're implying the majority of skyrim players have higher standards than COD players? Guzzleguts wrote: No, although that is true.I'm implying that a lot of them like to roleplay, what with it being a rpg. That precludes immersion breaking.I'm also implying that those who play on PC and get into modding tend to be more mature.Also, Skyrim was until recently a single player game. This means that a significant part of the community are not part of the aggressive world of multiplayer competitive gaming that has normalised the word faggot, which is considered hateful in other sections of society.
Razorkid wrote: It's a one off incident, look in the creation kit. The quest is titled 'Joke Quest'.I'm sure you can recover from the ordeal. Guzzleguts wrote: I'm happy to take your word that it is a joke. That's not the point.I found it offensive and upsetting, one small thing ruining the enjoyment of the mod (at least for now).Yes, I will get over it, so does that make it unworthy of comment? Or do you only value positive feedback?Here's what I think you're missing: If the mod was just NIGGLY WIGGLY I would not bother to comment. I would just think, 'that's not for me' and move on.
![Reach Reach](https://i.ytimg.com/vi/WpG9-XxuAIE/maxresdefault.jpg)
However, NW is hidden in an otherwise completely different mod and when I met him I was given a completely unwelcome surprise.You can make whatever mod you want if you host it yourself, but I don't think Nexus should host mods that surprise you with homophobic content. Razorkid wrote: If you've been enjoying the mod, why would you be willing to get it taken down from the nexus because of 1% of the content? Seems oddly vindictive.Not every joke has to be catered around including everyone, I'm sure you don't really have the passion to make this into a bigger deal than it actually is.
Guzzleguts wrote: Did you read my comment? Precisely because it's only 1%. The rest of the mod belies the fact that there is a quest where you are sent to kill a transgender faggot (your words).As for vindictive, I've read several comments with people trying to explain to you why this is a problem but you have only been dismissive.At this stage I'm assuming that there's no misunderstanding, and that you are literally just homophobic and/or transphobic. So why isn't there a place for bigoted jokes? Maybe there is, but that is for the Nexus managers and the community to decide.I think that a warning would have been the minimum in common courtesy, that's all.Nowhere in my mod did I call someone else a transgender faggot, that character isn't a self insert if that's what you're wondering. I've stated before that it was my first attempt at creating a quest.I'm not homophobic so you have to take my word for it, I don't need to prove if I'm not other than my word.
If I were outwardly hostile towards trans/gays, then that would be a cause for concern. But I'm not, and no where else in my mod or through my communications on here or reddit betray that notion.You need to stop jumping at the chance at calling someone a bigot because of a single slur, reserve those labels for people who actively support or partake in aggression towards groups.You can take it to the Nexus staff if you want to. Real quick before I ask my actual question, since this topic is currently at hand. I really don't think the NW quest was homophobic at all. Hell, I'm gay, and I was literally in tears laughing about the whole thing.
I had to take a break after finishing it, to calm down before I could go back to the serious quests. At any rate.I've been immensely enjoying this mod so far, but there seems to be way too many issues with Interloper. I've had to restart six times so far (mostly for reasons people have mentioned before), and I'm only just now getting to the tower, lo and behold Rados isn't with me. I know I saw a fix for that somewhere so I'll be digging for it in a moment. But I wanted to make one suggestion real quick, at least; make Jackos less easy to aggro! Two of the times I've had to restart, was just because I accidently hit him and he went into murderkill mode and wouldn't back off. I'm using a greatsword and have perks that give it the sweep effect, so its real easy for me to hit my companions fighting melee near me.
Which usually isn't such a big deal, since they'll take a beating before aggroing, but that doesn't seem to be the case with Jackos. His pathing might also benefit from some editting, he kept running into objects and getting stuck, I had to disable a tree to free him at one point.I'm off to go hunt down Rados' fix now, I'll leave a more comprehensive comment in the future (probably) (maybe). Thank you for the amazing mod, and for being so diligent with replies and updates!. Onetimewizard wrote:Real quick before I ask my actual question, since this topic is currently at hand. I really don't think the NW quest was homophobic at all. Hell, I'm gay, and I was literally in tears laughing about the whole thing.
I had to take a break after finishing it, to calm down before I could go back to the serious quests. At any rate.I've been immensely enjoying this mod so far, but there seems to be way too many issues with Interloper. I've had to restart six times so far (mostly for reasons people have mentioned before), and I'm only just now getting to the tower, lo and behold Rados isn't with me.
I know I saw a fix for that somewhere so I'll be digging for it in a moment. But I wanted to make one suggestion real quick, at least; make Jackos less easy to aggro! Two of the times I've had to restart, was just because I accidently hit him and he went into murderkill mode and wouldn't back off. I'm using a greatsword and have perks that give it the sweep effect, so its real easy for me to hit my companions fighting melee near me. Which usually isn't such a big deal, since they'll take a beating before aggroing, but that doesn't seem to be the case with Jackos.
His pathing might also benefit from some editting, he kept running into objects and getting stuck, I had to disable a tree to free him at one point.I'm off to go hunt down Rados' fix now, I'll leave a more comprehensive comment in the future (probably) (maybe). Thank you for the amazing mod, and for being so diligent with replies and updates!You need rados to successfully complete 'INTERLOPER', you will either encounter him on the first bridge where a scene will play, or he will already be behind you as soon as you enter the Scuttling Void. You NEED to follow jackos to the fort 'Silent mans sanitorium', and obtain the key in which you open a door to return to jackos.
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He will lead you towards the tower.I think most people don't return through the door for jackos and instead head straight to the tower.